This document contains the IncrediBuild version history, as well as
a list of known issues for the current version. For the most
up-to-date knowledge base of known issues and articles, visit the
knowledgebase section in our Support Center.
Table of Contents
- Screen saver detection is problematic on some
versions of Windows NT
- IncrediBuild menus in the Microsoft Visual C++
6.0 IDE may collide with third-party MSVC add-ins such as
BoundsChecker, TrueTime and TrueCoverage.
- Changes in project settings do not trigger
rebuild of affected files
- Preprocessor references to files are parsed
when in the scope of #ifdef statements
- Agent service may fail to start on some
versions of Windows NT (rare)
- Some localized versions of MSVC 6.0 may crash
when opening VC with the IncrediBuild add-in installed
- BSCMake may fail with a "Permission denied"
error when building from outside MSVC's IDE while the project is
open in MSVC.
- In some configurations, the mouse wheel will
fail to function when used from the MSVC IDE, if the IncrediBuild
add-in is installed.
- MSVC will incorrectly determine object files
are out of date after an IncrediBuild rebuild operation is run
directly following a change in project-level compilation
settings.
- When encountering an #include directive
containing a preprocessor symbol that translates to the include
header filename, IncrediBuild will not check that file in the
dependency evaluation.
- When preprocessor symbols are used within
#include or #import statements, IncrediBuild does not add the
translated symbol to the dependency list.
- /Tp (compile source file as cpp regardless of
extension) switch isn't supported.
- Keyboard shortcuts for MSVC .NET addin must be
manually set after installation.
- After an IncrediBuild uninstall, the MSVC 7.0
addin isn't automatically removed from IDE.
- MSVC 7.0 toolbar buttons sometimes do not
change their state according to current build status.
- When building renamed project files in MSVC
.NET, the original project file name appears in the build output
and in the Build monitor Projects view.
- The add-in's menu and toolbar sometimes
disappear from the MSVC .NET IDE.
- Auto-hide feature sometimes fails with docked
Build Monitor window in VS .NET.
- When a multi-monitor setup is used, or on
systems where pcAnywhere or similar is used, IncrediBuild might
display a popup reporting an "Access Violation, read of address
00000004".
- Distribution of .NET based make-tools (such as
MSBuild) is currently unsupported by the XGE Automatic Interception
Interface.
Note: This list also contains changes included in Version 3.13 Beta.
New Features
- Visual Studio 2008 is now supported.
- Intel Compiler: Versions 10.0 and 10.1 of the compiler are now
supported.
- MSBuild.exe is now used for building C# and VB projects in the
solution (replacing DEVENV.exe).
- CPU resources for Visual Studio’s IntelliSense update are now
automatically reduced during builds.
Visual Studio Build System
- Fixed a bug that could cause an error message related to
PDB/PCH files mismatch
- Custom build steps that return a negative exit code are now
considered as failed tasks
- Improved support for running a build from a service/system
account
- Added /MAXCPUS commandline option to
xgConsole/BuildConsole
- Improved support for tool build order definition
- Fixed bug when '\' was defined as an additional include
directory
- Fixed librarian tool commandline warnings under VS 2008
- Added support for embedded manifests under Intel Compiler
10.1
- Fixed removal of /D, /U and /I switches via the Solution
Settings dialog (Visual Studio 2003 and newer).
- Fixed bug related to {{NO_DEPENDENCIES}} directive in .H
files.
- Intel Compiler: Fixed bug with selection of Intel Compiler
version to use.
- Intel Compiler: Fixed detection of Intel Compiler package
(Visual Studio 2003 and newer).
- Fixed bug that could cause deletion of .BAT files from
intermediate directory on clean operation.
- Fixed default values of "extensions to delete on clean" project
option.
- Fixed bug related to evaluation of specific property sheet
variables, such as $(Target...).
- Fixed bug related to translation of system macros when used in
a property sheet.
- Changed method of supporting the Automatic PCH mode.
- Visual Studio 2005/2008: local compilation will use the same
PDB file in parallel when possible.
- Fixed bug related to project variable reading from .csproj
file.
- Fixed /P compiler switch support (Visual Studio 2003 and
newer).
- Added single-write multi-read design to TLI/TLH control.
- Fixed bug related to the location of .i files creation
folder.
Xoreax Grid Engine (XGE) Interfaces
- Fixed bug related to distribution of .NET applications/tools to
helpers running 64bit Windows
- Fixed bug related to DLL loading performed by distributed .NET
applications/tools
- xgWait and xgSubmit tools improved for better performance.
- Added quick shut-down mode for intercepted local
processes.
- Fixed bug with modules that load the MSVCR80.DLL, ATL80.DLL,
MSVCR90.DLL, or ATL90.DLL runtime assemblies.
- Fixed bug that could cause process exit codes to be incorrectly
returned.
- Fixed bug that could cause output/intermediate files' size to
be rounded up to 64KB boundary.
- Fixed bug that could lead to incorrect PATH variable
values.
- Fixed bug that could lead to Virtual Environment data
corruption (causing remote tasks to fail).
- Fixed bug related to SearchPath() API call.
- Fixed interception logic for executables and tools under the
IncrediBuild installation directory.
- Fixed Detailed Logging Level bug that could cause an access
violation when a non-existent environment variable was
queried.
- Fixed rare bug that could cause the interception module to
hang.
- Added xgHelperID environment variable that uniquely identifies
the Agent/CPU the task is being executed on.
- Fixed order of files returned by a file enumeration call ('.'
and '..' now always appear first).
- Fixed file rename operation when source and destination files
had the same filename.
- Fixed execution of Batch files on the remote helper
machine.
- xgSubmit: output redirection to console window now handled
correctly.
Miscellaneous
- Optimized synchronization logic of large registry keys
- Various optimizations applied to local interception module for
reduced overhead and improved performance.
- Standalone Agents (which are disconnected from the
Coordinator), can now utilize multiple local CPUs/Cores (if
assigned with the Multiple CPU(s) / Core(s) extension package in
advance).
- Default file cache size is now 1GB (used to be 512MB).
- Improved file synchronization logic (especially when large
files are being sent from building machine to helpers).
- Virtual Environment (VE) module is now used only on Helper
Agents, and not the local (building) machine.
- Automated remote version update mechanism revised to allow
improved operation in large scale sites.
- "Quick Rollback" added to Coordinator allowing easier version
rollback on all Agents.
- Eliminated several warning message boxes during automated
setup.
- Fixed condition that might cause the Coordinator Service to run
out of memory when a remote Coordinator Monitor was running.
- Fixed bug that prevented sending a version update to an Agent
using the Coordinator's remote administration mode.
- Visual Studio 2008 C++ runtime redistributable is installed
with IncrediBuild.
- Coordinator allows subscription of Agents that have a different
version installed (for version update purposes only).
- xgConsole/BuildConsole /title option value is now used for
Build History and Build Monitor display.
- Fixed bug that could cause the BuildSystem module to run out of
memory/resources.
- Fixed bug when several instances of the IncrediBuild Setup
application were running in parallel.
- Safer process termination code.
Back to top
New Features
- Visual Studio 2008 is now supported.
- Intel Compiler: Versions 10.0 and 10.1 of the compiler are now
supported.
- MSBuild.exe is now used for building C# and VB projects in the
solution (replacing DEVENV.exe).
- CPU resources for Visual Studio’s IntelliSense update are now
automatically reduced during builds.
Visual Studio Build System
- Fixed removal of /D, /U and /I switches via the Solution
Settings dialog (Visual Studio 2003 and newer).
- Fixed bug related to {{NO_DEPENDENCIES}} directive in .H
files.
- Intel Compiler: Fixed bug with selection of Intel Compiler
version to use.
- Intel Compiler: Fixed detection of Intel Compiler package
(Visual Studio 2003 and newer).
- Fixed bug that could cause deletion of .BAT files from
intermediate directory on clean operation.
- Fixed default values of "extensions to delete on clean" project
option.
- Fixed bug related to evaluation of specific property sheet
variables, such as $(Target...).
- Fixed bug related to translation of system macros when used in
a property sheet.
- Changed method of supporting the Automatic PCH mode.
- Visual Studio 2005/2008: local compilation will use the same
PDB file in parallel when possible.
- Fixed bug related to project variable reading from .csproj
file.
- Fixed /P compiler switch support (Visual Studio 2003 and
newer).
- Added single-write multi-read design to TLI/TLH control.
- Fixed bug related to the location of .i files creation
folder.
Xoreax Grid Engine (XGE) Interfaces
- xgWait and xgSubmit tools improved for better performance.
- Added quick shut-down mode for intercepted local
processes.
- Fixed bug with modules that load the MSVCR80.DLL, ATL80.DLL,
MSVCR90.DLL, or ATL90.DLL runtime assemblies.
- Fixed bug that could cause process exit codes to be incorrectly
returned.
- Fixed bug that could cause output/intermediate files' size to
be rounded up to 64KB boundary.
- Fixed bug that could lead to incorrect PATH variable
values.
- Fixed bug that could lead to Virtual Environment data
corruption (causing remote tasks to fail).
- Fixed bug related to SearchPath() API call.
- Fixed interception logic for executables and tools under the
IncrediBuild installation directory.
- Fixed Detailed Logging Level bug that could cause an access
violation when a non-existent environment variable was
queried.
- Fixed rare bug that could cause the interception module to
hang.
- Added xgHelperID environment variable that uniquely identifies
the Agent/CPU the task is being executed on.
- Fixed order of files returned by a file enumeration call ('.'
and '..' now always appear first).
- Fixed file rename operation when source and destination files
had the same filename.
- Fixed execution of Batch files on the remote helper
machine.
- xgSubmit: output redirection to console window now handled
correctly.
Miscellaneous
- Various optimizations applied to local interception module for
reduced overhead and improved performance.
- Standalone Agents (which are disconnected from the
Coordinator), can now utilize multiple local CPUs/Cores (if
assigned with the Multiple CPU(s) / Core(s) extension package in
advance).
- Default file cache size is now 1GB (used to be 512MB).
- Improved file synchronization logic (especially when large
files are being sent from building machine to helpers).
- Virtual Environment (VE) module is now used only on Helper
Agents, and not the local (building) machine.
- Automated remote version update mechanism revised to allow
improved operation in large scale sites.
- "Quick Rollback" added to Coordinator allowing easier version
rollback on all Agents.
- Eliminated several warning message boxes during automated
setup.
- Fixed condition that might cause the Coordinator Service to run
out of memory when a remote Coordinator Monitor was running.
- Fixed bug that prevented sending a version update to an Agent
using the Coordinator's remote administration mode.
- Visual Studio 2008 C++ runtime redistributable is installed
with IncrediBuild.
- Coordinator allows subscription of Agents that have a different
version installed (for version update purposes only).
- xgConsole/BuildConsole /title option value is now used for
Build History and Build Monitor display.
- Fixed bug that could cause the BuildSystem module to run out of
memory/resources.
- Fixed bug when several instances of the IncrediBuild Setup
application were running in parallel.
- Safer process termination code.
Back to top
Note: This list also contains changes included in preceding
beta versions.
Performance
- Submission interface internals redesigned for vastly faster
performance.
- Submission interface now accepts command files as input for
considerably faster loading of multiple tasks.
- Faster and more stable inter-process communication mechanism
integrated across the product.
- Improved xgWait.exe performance - can save up to 2 seconds per
call.
- CPU speed benchmark used by Coordinator assignment logic
slightly improved.
- File synchronization on multi-proc machine is now slightly
faster.
- integrated Faster memory management system across the
product.
- Default file cache max. size is now 1Gb.
- Applied a FIFO logic for task execution - tasks submitted
earlier will now be executed earlier in the build. Similarly,
source files specified nearer the beginning of Visual Studio
project files will now be executed sooner in the build.
Xoreax Grid Engine Interfaces
- Added new (automatic) compatibility mode for MinGW and Cygwin
environments which automatically fixes several issues related to
these environments.
- Distinct redirection of stdout and stderr is now
supported.
- General stability and performance improvements applied to the
Automatic Interception interface.
- Fixed bug that could cause hanging processes to remain after
stopping Submission Interface builds.
- Remote tasks returning very large output are now correctly
handled.
- In Submission interface command files, only lines beginning
with "//" are now considered as commented lines, to support
commands containing unix-style paths with doubled slash
characters.
- Fixed compatibility issue related to tools distributed using
XGE Interfaces in machines containing multiple operating
systems.
- Fixed bug related to output redirection in distributed
tasks.
- Fixed issue related to remote gcc tasks on Vista x64
Helpers.
- Fixed bug that could cause VE to crash when very large quoted
command line parameters were used.
- Fixed issue that could cause unnecessary nl/cr characters to
appear in standard output of remote tasks.
- Fixed a rare bug in gcc-based builds that could prevent
included files from being located.
- xgSubmit /Group command line option is now optional.
- Fixed bug in xgSubmit that could cause the specified command to
be read incorrectly when surrounded with quotes.
- xgConsole /command now correctly accepts executables without
the ".exe" extension.
- SuccessExitCodes property in profile XML now correctly handles
large integers.
Visual Studio Build System
- Intel C/C++ compiler 10.x now supported.
- /analyze command line option now supported for Xbox 360
builds.
- Fixed bug that could cause PDB/IDB file lock error
messages.
- Fixed bug that could cause assembly reference dlls not be
copied to output folder.
- Fixed bug that could cause files that should have been deleted
during the Clean phase to become locked.
- Fixed a compatibility issue with Intel compiler projects on
Windows Vista machines.
- Fixed bug that caused command line options specified in the
"Additional Options" setting to be ignored when set for Xbox 360
Image tools and for Custom build rules.
- Fixed bug in v3.02 beta that could cause VC6.0 lib projects to
fail the link stage.
- Fixed bug related to the assemblies "CopyLocal" property.
- Fixed issue that could cause an incorrect environment block to
be used in external (non-C/C++) projects.
- Fixed bug that could cause files to fail with the following
error: fatal error C1090: PDB API call failed, error code '23'
- Fixed bug related to environment variables containing quote
characters in include search path.
- Fixed issue related to the environment block in makefile
projects.
- Fixed bug that caused an incorrect search path to be used when
locating assembly references.
- Fixed a bug that could cause link step to run indefinitely when
output file is read-only.
- Fixed problem that could cause particularly long lines in the
Solution Settings dialog additional Commands boxes to be
interpreted incorrectly.
- Added support for Comma-character separator in rule files.
- Fixed interoperability issue with "BullseyeCoverage"
product.
- Fixed a rare bug that could trigger a "List index out of
bounds" error when loading a project.
- Fixed bug that could cause the "CharacterSet" property to be
ignored when specified within a property sheet.
Miscellaneous
- Fixed installation/update issue which could cause an "Agent
service could not be started. Retry/Cancel" message to be
displayed.
- Fixed bug that could prevent the Backup Coordinator from
correctly working (all Agents being shown as unsubscribed).
- Fixed various issues related to the XGE Virtual
Environment.
- Fixed a rare bug that could cause the build monitor to consume
excessive levels of CPU.
- VS2008 redistributable installation (run as part of
setup/upgrades) no longer keeps temporary files in the system root
folder.
- Fixed a problem with the Backup Coordinator that could cause
either an Access Violation or a "List index out-of-bounds"
pop-up.
- Fixed a bug that could cause builds to fails with "Insufficient
Resources" errors.
- Fixed a bug that could cause the ModuleCache subfolder to fill
up with temporary files.
- Fixed a bug that could cause a "Connection terminated while
waiting for request to be completed by remote host
("QueryBuilder")" error.
- automatic termination of remote tasks after 10 minutes is now
disabled by default.
- Fixed a rare crash in the Coordinator service.
- Fixed glitch in clean installs that caused a console window to
appear for a few seconds.
User Interface
- Added new "Remote administration" mode that allows authorized
Agents to perform many administration tasks on the
Coordinator.
- Added new "Offline Since" column in Coordinator monitor that
shows how long an Agent has been disconnected from the
Coordinator.
- Fixed batch build dialog bug that could cause presets not be
saved in certain scenarios.
- About window resized and reorganized.
- Fixed bug in v3.02 beta that caused a delay when opening the
About window.
Back to top
Xoreax Grid Engine Interfaces
- Distinct redirection of stdout and stderr is now
supported.
- Improved xgWait.exe performance - can save up to 2 seconds per
call.
- In Submission interface command files, only lines beginning
with "//" are now considered as commented lines, to support
commands containing unix-style paths with doubled slash
characters.
- General stability and performance improvements applied to the
Automatic Interception interface.
- Fixed a rare bug in gcc-based builds that could prevent
included files from being located.
Visual Studio
- VS2005: Fixed bug that could cause assembly reference dlls not
be copied to output folder.
- Fixed a compatibility issue with Intel compiler projects on
Windows Vista machines.
- Fixed bug that caused command line options specified in the
"Additional Options" setting to be ignored when set for Xbox 360
Image tools and for Custom build rules.
Miscellaneous
- Applied a FIFO logic for task execution - tasks submitted
earlier will now be executed earlier in the build. Similarly,
source files specified nearer the beginning of Visual Studio
project files will now be executed sooner in the build.
- Fixed bug that could prevent the Backup Coordinator from
correctly working (all Agents being shown as unsubscribed).
- Fixed a rare bug that could cause the build monitor to consume
excessive levels of CPU.
- VS2008 redistributable installation (run as part of
setup/upgrades) no longer keeps temporary files in the system root
folder.
- Fixed a problem with the Backup Coordinator that could cause
either an Access Violation or a "List index out-of-bounds"
pop-up.
Back to top
- Fixed bug in v3.02 beta that could cause VC6.0 lib projects to
fail the link stage.
- Fixed bug in v3.02 beta that caused a delay when opening the
About window.
- Fixed bug related to output redirection in distributed
tasks.
- Fixed compatibility issue related to tools distributed using
XGE Interfaces in machines containing multiple operating
systems.
- About window resized and reorganized.
Back to top
Xoreax Grid Engine Interfaces
- Added new (automatic) compatibility mode for MinGW and Cygwin
environments which automatically fixes several issues related to
these environments.
- Fixed bug that could cause hanging processes to remain after
stopping Submission Interface builds.
- xgSubmit /Group command line option is now optional.
- Fixed bug in xgSubmit that could cause the specified command to
be read incorrectly when surrounded with quotes.
- Remote tasks returning very large output are now correctly
handled.
- xgConsole /command now correctly accepts executables without
the ".exe" extension.
- SuccessExitCodes property in profile XML now correctly handles
large integers.
Performance
- Submission interface internals redesigned for vastly faster
performance.
- Submission interface now accepts command files as input for
considerably faster loading of multiple tasks.
- Faster and more stable inter-process communication mechanism
integrated across the product.
- CPU speed benchmark used by Coordinator assignment logic
slightly improved.
- File synchronization on multi-proc machine is now slightly
faster.
- integrated Faster memory management system across the
product.
Miscellaneous
- Fixed a bug that could cause builds to fails with "Insufficient
Resources" errors.
- Fixed a bug that could cause the ModuleCache subfolder to fill
up with temporary files.
- Fixed various issues related to the XGE Virtual
Environment.
- Fixed a bug that could cause a "Connection terminated while
waiting for request to be completed by remote host
("QueryBuilder")" error.
- automatic termination of remote tasks after 10 minutes is now
disabled by default.
- Fixed a rare crash in the Coordinator service.
User Interface
- Added new "Remote administration" mode that allows authorized
Agents to perform many administration tasks on the
Coordinator.
- Added new "Offline Since" column in Coordinator monitor that
shows how long an Agent has been disconnected from the
Coordinator.
- Fixed batch build dialog bug that could cause presets not be
saved in certain scenarios.
Visual Studio Build System
- Fixed bug that could cause PDB/IDB file lock error
messages.
- Fixed bug that could cause files that should have been deleted
during the Clean phase to become locked.
- Fixed bug related to the assemblies "CopyLocal" property.
- Fixed issue that could cause an incorrect environment block to
be used in external (non-C/C++) projects.
- Fixed bug that could cause files to fail with the following
error: fatal error C1090: PDB API call failed, error code '23'
- Fixed bug related to environment variables containing quote
characters in include search path.
- Fixed issue related to the environment block in makefile
projects.
- Fixed bug that caused an incorrect search path to be used when
locating assembly references.
- Fixed a bug that could cause link step to run indefinitely when
output file is read-only.
- Fixed problem that could cause particularly long lines in the
Solution Settings dialog additional Commands boxes to be
interpreted incorrectly.
- Support Comma-character separator in rule files.
- Fixed interoperability issue with "BullseyeCoverage"
product.
- Fixed a rare bug that could trigger a "List index out of
bounds" error when loading a project.
- Fixed bug that could cause the "CharacterSet" property to be
ignored when specified within a property sheet.
Back to top
Xoreax Grid Engine
- Various improvements and fixes to Virtual Environment
module.
- Distributable tools using a public manifest will now only run
on remote Agents with that manifest installed.
- Added support to "xgWait.exe /ALL" (wait for all executing
tasks).
- In XGE Automatic Interception Interface builds, tools specified
in the "/COMMAND" xgConsole.exe argument will be implicitly given
the "AllowIntercept" behavior.
- Build will now fail when root intercepted process returns error
code in XGE Automatic Interception Interface builds.
- Fixed problem related to specifying tool filenames without the
file extension in XGE XML Interface builds.
- Fixed problem that could cause XGSubmit.exe to remove dash
characters from submitted command lines.
- "Process priority for locally initiated tasks" option now also
applies to XGE Automatic Interception Interface builds.
Performance
- "Additional CPU Unit" mechanism replaced with simplified
"Multiple CPU(s)/Core(s)" extension package, now supporting an
unlimited number of additional CPUs/Cores on each Agent machine
this extension package was allocated to.
- New "Assignment Priority" field in the Coordinator application
allows control over which Agents will be "preferred" as remote
resources by the Coordinator.
General
- Core2Duo machines are now recognized automatically as 2-CPU
machines.
- Mechanism for preventing "leftover" compiler processes
improved.
User Interface
- Coordinator Monitor status line now more clearly displays
subscribed and available Agents.
- Build Output Text now includes clear summary of build system
warnings encountered during builds.
- Fixed problem that could cause Build Monitor System Graphs to
display incorrect CPU Usage data.
- Batch Build dialog now opens with last-used preset.
- Build Monitor Window caption now shows # of errors/warnings in
XGE Automatic Interception Interface builds.
- Build Monitor progress bar now displayed as complete at the end
of XGE Automatic Interception Interface builds.
Visual Studio Build System
- Fixed problem that caused custom build rules defined on
standard tool files to be ignored.
- Fixed problem that could cause incorrect /FU arguments to be
specified when solution had C# project with modified assembly
name.
- Fixed problem that could cause the "CopyLocal" References
property to be ignored.
- Fixed problem related to read-only compiler executable
files.
- Fixed problem related to compilation on remote Vista
Agents.
- Fixed problem related to old Xbox 360 project files.
- Fixed problem related to building from the batch build dialog
after running VS with /useenv.
- Fixed problem that could cause /COMPILE BuildConsole.exe option
not to work properly.
- Fixed problem that could result in an infinite build when IDL
output file was locked.
- VC6: Fixed problem related to intermediate folder override in
.RC files.
Back to top
Xoreax Grid Engine
- New XGE Interfaces extension package now allows distribution of
make-based builds, script-based processes and practically any
Windows-based process that can be broken down into multiple
parallel tasks.
- Visual Studio custom steps, build events (pre-build, pre-link
and post-build) and files using custom build rules can now be
distributed through the new XGE Interfaces extension package.
- Added xgConsole.exe, xgSubmit.exe and xgWait.exe for XGE-based
operations.
Performance
- VC7/8: Improved incremental link performance.
- MIDL steps are now distributed.
- New hardware benchmarking logic is now used to improve Agent
assignment logic (stronger machines will be assigned first).
- QuickLZ real-time compression library now used for enhanced
performance.
- Added new optimization that speeds up compilation, dependency
updates and other distributed tasks accessing a large number of
folders.
- Added new optimization that speeds up registry access during
compilation and other distributed tasks.
- Fixed bug that could delay local Agent recovery after
experiencing certain build errors.
- Added new option that limits the number of PDB files created
per-project, potentially improving link times.
General
- Various major modifications applied to Virtual Environment
module, now more robust and efficient.
- Windows Vista support finalized.
- Improved IP address detection in installations using multiple
network subnets.
- Builds can now be started from accounts with non-ascii
account-name characters.
- Build Groups now work correctly with trial licenses.
- "Detailed"-level logging now automatically cleans up .ib_log
files to save disk space.
- Fixed bug that could incorrectly detect Visual C++ 6.0 as
installed where in fact only Visual SourceSafe 6.0 is
installed.
- Fixed bug that could cause VC6.0 to be incorrectly detected as
installed.
- Installer now recovers from Visual Studio Add-in installation
failures.
- Instrumented "BullsEye Coverage" builds now run as external
(non-distributed) builds.
User Interface
- Added System Memory information to Build Monitor system
graphs.
- Added various improvements to Coordinator Monitor UI.
- Agent Settings dialog pages re-organized.
- Added new /setenv option to BuildConsole.exe which allows
specification of environment variables for command line
builds.
- Added new /mon='filename' option to BuildConsole.exe which
allows a copy of the build progress .ib_mon file to be saved after
the build has completed.
- Fixed bug that could result in build event error messages not
being marked as errors/warnings.
- Fixed bug that could cause Build Monitor "Next Error" action to
work incorrectly.
- BuildConsole.exe and Batch Build dialog now accept .icproj
(Intel C/C++ Optimizing Compiler) files as input.
- Warnings generated during Clean phase are now also displayed in
Build Monitor Projects view.
- Fixed Windows placement bug that could cause windows to appear
off-screen on multi-monitor configurations.
- Added new option that toggles between old and new Build Monitor
progress bar calculation methods (count/don't count skipped
files).
- Fixed issue concerning CTRL-Tab switching between Build Monitor
panes.
- Fixed bug that could cause tray-icon to report Agent service as
not running.
- Dialog checkboxes are now XP-Style.
- Applied minor improvements to Build Monitor Keyboard shortcuts
settings dialog.
- All windows now have a standard taskbar icon system menu.
- When a Backup Coordinator is used, opening the Coordinator
Monitor now shows the Backup Coordinator contents.
- "Cannot monitor inaccessible dirs" Build System warning will
appear less frequently and can be disabled through the Settings
dialog.
Visual Studio Build System
- Visual Studio custom steps, build events (pre-build, pre-link
and post-build) and files using custom build rules can now be
distributed through the new XGE Interfaces extension package.
- Fixed bug that could cause compilation errors when project
references were used.
- Fixed bug that could cause linker errors when very large
(>2Gb) PDB files are involved.
- Fixed bug that could cause unnecessary rebuild of C#
projects.
- Fixed bug that could result in a PDB/IDB file lock error.
- Fixed bug that could cause a "warning BK4502 : truncated .SBR
file" message.
- Fixed bug that could cause "sqmcpp*.log"-related warning
messages.
- Fixed bug that could cause inter-project dependencies to be
ignored when building through the Batch Build dialog.
- Fixed bug that could cause a "Base path has changed" error
message.
- Fixed bug related to use of environment variables in /Order
linker option.
- Fixed bug that could cause linker to fail because the output
file is locked.
- Fixed bug that could cause incorrect additional Include folder
specification.
- Fixed bug that could result in changes to .def files to be
ignored during dependency calculation.
- Fixed bug that could cause files to be incorrectly reported as
skipped in builds.
- VC7/8: Fixed bug that could cause /FU statements with incorrect
assembly reference paths to be used.
- VC7/8: Fixed bug that could fail builds when .rc file
referenced generated .tlb files.
- VC7/8: Fixed bug that could cause miscalculation of output
filenames in C# projects.
- VC7/8: Fixed bug related to /ATLID compiler option under Xbox
builds.
- VC7/8: Fixed bug that could prevent Xbox 360 platform not to be
recognized when old project files were used.
- VC8: ActiveX references now supported.
- VC8: Added support for Authenticode signing.
- VC8: Unicode .sln files are now supported.
- VC8: /analyze is now supported.
- VC8: Managed code analysis now supported.
- VC8: Fixed bug that could cause miscalculation of PDB
filenames.
- VC8: Fixed bug related to use of system and environment
variables in property sheets.
- VC8: Fixed bug related to system path inheritance in property
sheets.
- VC8: Fixed manifest-related bug that could cause Visual Studio
to rebuild projects that were built with IncrediBuild.
- VC8: Fixed linker bug related to use of multiple manifest
dependencies.
- VC8: Fixed bug that could source files through custom rules not
to be recognized as modified.
- VC8: Fixed bug related to use of project references over
different output folders.
- VC8: Fixed bug that could cause a project referencing another
modified project not to be rebuilt.
- VC8: Fixed bug related to Managed wrapper property
inheritance.
- VC8: Fixed bug that could cause whole program optimization to
be incorrectly enabled.
- VC8: Fixed bug related to newline characters in custom
rules.
- VC8: Fixed bug that caused custom rules defined on MIDL files
to be ignored.
- VC8: Fixed bug related to manifest generation when additional
manifest files are specified.
- VC8: Fixed bug that could cause an incorrect compiler version
to be used in 64-bit builds.
- VC8: Fixed bug related to RTTI use under Intel 9.1 builds.
- VC8: Fixed bug related to the /QopenMP Intel 9.1 compiler
option.
- VC8: Fixed bug that could cause manifest tasks to continue
running after a skipped link stage.
- VC8: Environment variables specified in .sln files now
supported.
- VC8: Fixed bug related to use of user macros specifying output
and intermediate folders.
- VC8: Fixed bug that could cause an infinite build if mt.exe
crashed.
- VC8: Fixed manifest-related bug related to intermediate folders
starting with non-alphanumeric characters.
- VC6: Fixed bug that could result in leftover PDB/IDB files
after Clean operations.
- VC6: Fixed bug related to missing intermediate/output folder
specification.
- VC6: Fixed bug that caused file-level overrides of debug
information format not to work.
- eVC4: Added new /ceconfig option for embedded VC 4.0 command
line builds.
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User Interface
- Added additional system graphs.
- Fixed Build Monitor appearance for display settings with a dark
window background.
- Build Monitor Progress page tooltips now show a graph legend
(when system graphs are displayed).
- Added fade in/out effect to Build Monitor progress page
tooltips.
- Batch Build dialog now shows name of project/solution file to
be built.
Performance
- Improved directory synchronization performance.
- Build System process now cannot be run in process priority
lower than Normal, which could slow down disk performance.
Build System
- Fixed issue that could result in leftover idb/pdb files.
- Fixed issue that could cause certain custom rules to be
skipped.
- VC7/8: Added support for $(SafeParentName) variable at the
project level (e.g. prebuild event).
- VC7/8: Added support for $(SafeRootnamespace) variable.
- Fixed bug that could cause an Xbox 360 project to rebuild in a
VC build after being built with IncrediBuild.
- Fixed bug that could cause an incorrect include search path to
be used when /FI was used in the compiler additional options
field.
- Fixed Xbox 360-related bug related to use of system variables
in image name.
- Fixed bug that caused missing reference errors to show up even
if project was not selected in the current solution
configuration.
Other
- Added new "Build Groups" feature that allows independent groups
of Agents to be defined, all using the same Coordinator.
- Fixed bug that could cause the floppy drive to be used briefly
when starting a build.
- Fixed compatibility issue with Microsoft hotfix #918559.
- Fixed bug that could cause BuildConsole to fail with an "exit
code 256 returned" error.
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User Interface
- Improved the Build Monitor Progress, Projects, Summary and
Messages page looks.
- Added new "system graphs" feature to Build Monitor Progress
page, which allows visual monitoring of various system parameters
throughout builds.
- Build Monitor Progress page zoom in/out action is now smoothly
animated.
- Build Monitor Progress page now allows panning by holding the
mouse button and moving the mouse.
- Build Monitor Progress page now includes a time bar showing
elapsed time throughout the build.
- All dialog box graphic elements have been revised.
- Projects that skipped linking because of a failed dependency
are no longer marked as an error in Build Monitor.
- Build Monitor files can now be saved before build has
completed.
- Added IncrediBuild logo to MS Visual Studio splash screen.
- Added choice between building the entire solution and building
the startup project before starting a debug session.
- Fixed bug that could cause incorrect an warning/error
count.
- "Network Connection" Coordinator Monitor column now contains
additional network adapter information.
- Fixed bug that caused Intel-converted projects not to be
displayed in Solution Settings dialog.
- BuildConsole now supports devenv.exe-style "/projectconfig"
command line argument.
- Fixed bug that caused the Visual Studio IDE to freeze if closed
while a build was running.
- Fixed Bug that could cause the Build Monitor Expand/Collapse
plus sign to show up misaligned with the correct warning/error
line.
- Tooltip is not shown immediately when mouse is held over Build
Monitor left-pane menu icons.
- Double-clicking on a "Linking" bar now skips to the build
output text even if link step did not produce any output.
Build System
- VS2005: User macros in Property Sheets are now supported.
- VS2005: Custom rules are now supported.
- VS2005: Fixed bug that could cause incorrect Xbox 360
deployment.
- Intel C/C++ Compiler precompiled headers are now supported
(requires latest Intel 9.1 patch).
- Fixed bug that could cause link failures when IncrediLink was
used.
- Fixed bug that could cause the compiler to fail to initialize
in certain conditions involving differently-named Windows folders
across machines.
- Fixed bug that could cause miscalculation of __TIMESTAMP__
macro.
- Fixed bug that could cause miscalculation of $(FrameworkSDKDir)
macro if both versions 1.0 and 2.0 were installed.
- VS2005: Fixed bug that could cause projects missing the win32
platform to fail.
- Fixed bug that could cause the compiler to fail to initialize
in certain conditions involving a third party build product.
- VC7: Added new "Link library dependencies" option to Solution
Settings dialog.
- VS2005: Fixed resgen.exe command line bug.
- Fixed rare bug concerning external compilation of PCH's that
could cause endless bars if compilation failed.
- Fixed bug that caused missing environment variables to be
reported even if the projects triggering the error were not
included in the built solution.
- Fixed rare bug that could cause modification of C# project
files in IDE-initiated builds.
- Fixed bug that failed builds whenever an environment variable
was specified without a closing parenthesis.
- Solutions not containing any C/C++ projects are now
supported.
- Fixed bug that could cause certain warnings to be filtered from
the build output on Windows 2003/Vista machines.
- Fixed bug that could fail builds in solutions containing
website projects.
- Fixed bug that could result in partial execution of manifest
step.
Other
- Added support for Windows Vista (beta 2).
- Network Connectivity Test tool revised and improved.
- Performed various internal performance improvements.
- optimized file network transfer to multi-CPU remote
machines.
- Added new option to write output files to the disk in the
background.
- Build System shut-down is now more robust.
- Fixed bug that could cause an Agent to turn into a Helper Agent
randomly.
- Fixed rare access violation in Coordinator service.
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- Fixed bug that could cause library files in "Additional Library
Directories" folders to be excluded from dependency
evaluation.
- Minor internal changes.
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Performance
- Improved handling of network and disk access peaks during
builds (compilation on local machine will be temporarily
disabled).
- Improved general network layer (~10% improvement in general
network performance)
- Added new option to disable compilation steps on the local
machine.
Build System
- Added support for Xbox 360 XDK versions higher than November
2005.
- Added beta-level support for Metrowerks CodeWarrior
builds.
- Added support for Xbox 360 builds in VS2005.
- Fixed bug that could cause "internal compiler errors" when
mixing VC and IB files in the Xbox 360 platform.
- Fixed a dependency issue that could cause custom steps to run
before they should.
- VS .NET: Fixed a bug that could cause errors when IncrediLink
was used.
- Fixed a problem that could cause errors during Xbox 360
deployment phase.
- VS2005: Fixed bug that prevented Edit-n-continue from working
in VS2005.
- VS2005: Assembly references are now properly copied to the
output folder.
- VS2005: Added support for external manifest files.
- VS2005: Fixed bug that prevented output and intermediate folder
definitions in local property sheets from being recognized.
- VS2005: Added support for environment variables in local
property sheets.
- VS2005: Fixed manifest-related bug that could cause WinXP-style
windows to appear in Win2k-style
- VS2005: Fixed bug related to /AllowIsolation linker
option.
- VS2005: Fixed bug related to /CLRUNMANAGEDCODECHECK linker
option.
- VS2005: Added support for CLRUnmanagedCodeCheck compiler
option.
- VS2005: Fixed support for /AllowIsolation linker option.
- Fixed bug that could prevent the default /tlb option from being
applied to the MIDL step.
- Added support for the /notlb MIDL option.
- Added support for /P compiler option.
- Added support for /showIncludes compiler option.
- "QueryBuilder Timeout" messages are now handled with 10 retry
attempts.
- Fixed bug that could result in a ".pdb file not found" build
system error.
- Fixed bug which could cause incorrect dependency calculation
when source Files used the /FU compiler option.
- Corrected minor inconsistencies with /Ox compiler options.
- "#pragma once" related build system warning is now disabled by
default.
- Fixed rare bug that could cause builds to fail if destination
folder for .sbr files did not exist at the beginning of a
build.
- In "Rebuild all projects regardless of errors" mode, if a
project's link phase is skipped this is now regarded as a build
error.
User Interface
- Added new "Network" column to Coordinator monitor which
displays Agents' network connection speed.
- Fixed bug that caused an incorrect "Starting a standard build
operation while an IncrediBuild build is running is not
recommended" message.
- Fixed various UI issues in "Network Connectivity Test"
window.
- The "Cancel" button in the Build History window now works in
all phases.
- VS2005: Fixed access violation when "Compile (current file
only" option was selected when no project is open.
- Source files marked as "External" now display the source
filename even when output is collapsed.
- The computer name is now displayed in the Coordinator monitor
window caption when the monitor is activated from a remote
machine.
Other
- Fixed incorrect memory detection for machines with over 2GB
RAM.
- Corrected rare access violation in BuildConsole.exe .
- Fixed bug that could cause a "list index out of bounds" error
in Coordinator monitor.
- Fixed bug that could cause a "This application has failed to
start because the application configuration is incorrect." error
message.
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Build System
- Finalized Visual Studio 2005 support and integration.
- Support for Intel Compiler versions 9.0 and 9.1 added
(including VS 2005 support).
- Edit & Continue is now supported partially (files that are
to be used with the Edit-n-continue feature can be specified via
the Solution Settings dialog; these files will compile on the local
machine).
- Fixed various issues with IncrediLink feature.
- PDB allocation mechanism replaced with a more robust
system.
- Added support for Xbox 360 February '06 XDK.
- Fixed bug that could cause the "/implib" linker option to be
added incorrectly.
- Added new "IncrediBuildContext" environment variable that's
automatically set to "1" whenever a build is run through
IncrediBuild (for scripting needs).
- Added support for VC8 website projects.
- Clean operation for external project re-implemented to avoid
various issues.
- Fixed dependency issue that could cause COM wrapper targets to
fail incremental builds.
- Fixed bug that could cause manifest file not to be
generated.
- Fixed bug that could cause an incorrect path to appear in the
/FU compiler option.
- Added Solution Settings option that allows specific files to be
compiled using the standard VC compilation command (instead of
being distributed).
- Fixed issue related to parameter order in the linker command
line.
- Added support for "Input*" and "SafeInputName" IDE environment
variables at the project level.
- ".REGISTRY" resource type in .RC files is now correctly
detected as a dependency.
- Support for project references between C++ and C# projects is
now more robust.
- Added support for using non-default tools to build certain
source files.
- Added support for user-defined C/C++ file extension list.
- Fixed bug that caused changes in dependent include files
specified with the /FI option in the "Additional Options" field to
be ignored in dependency calculation.
- Fixed bug that could cause an incorrect /Ob0 command line
option to be added to compiler command lines.
- VC6: $(InputDir) is now always translated correctly instead of
always translating into a relative path.
- Fixed bug that could cause misinterpretation of tool and
include folders.
- Fixed bug that could cause incorrect /Zc command line values to
be used.
- Fixed bug that could cause a header file to be deleted in a
clean operation (rare).
- Fixed incorrect detection of negative custom step return codes
as errors.
- VC8: Fixed bug that caused incorrect command lines to be
generated for the managed resource tool.
- Build System will not fail immediately if a response file is
missing at the beginning of a build.
- Fixed bug that caused IDE environment variables not to be
passed to batch file custom steps.
- Resources of type CTMENU in .RC files are now identified as
dependencies.
- Fixed bug that could cause "DelayImpLib.dll" to sometimes not
be referenced as it should.
- Fixed bug related to handling relative paths that exceeded the
root folder level.
- Fixed bug that could cause a "Directory name cannot be an empty
screen" Build System error message.
- References from C# projects to C++ projects is now
supported.
- VC8: Fixed bug that could cause file-level overrides of the
/clr option to be ignored.
- Fixed bug that could cause a build to fail if the project
intermediate folder didn't exist before running a build.
- Fixed bug that in which a .lib source file with an empty custom
step was incorrectly ignored.
- Fixed bug that prevented manifests from being embedded if the
project file was missing the manifest section.
- Fixed bug that caused a parent project to be linked even if the
"Build all projects regardless of errors" option is selected and a
subproject fails.
- Fixed bug that could cause a "PCH not found" error if the PCH
file path was different from a project's intermediate folder.
- /CL_REM can now correctly remove compiler options with input
parameters such as /YX.
- Fixed bug that could cause a "Missing source file name" error
in certain rare conditions.
- Errors in PCH-generating files no longer trigger a build system
error, and are handled just like normal compilation errors.
Performance
- "Updating Dependencies" time is now 60% faster.
- Various performance optimizations for all build stages.
- New feature that doubles compilation of a file on a remote
machine with a parallel compilation of the same file on the local
machine (if currently available for compilation). Output from the
first machine to complete the compilation will be applied to the
build.
- Compilation tasks that consistently do not receive CPU cycles
are automatically terminated and re-assigned to another machine to
avoid stalled builds.
- Added a few optimizations concerning output file network
transfers.
- Fixed rare memory leak.
- Improved build cleanup speed.
Stability
- Fixed bug that could cause builds to stall when NVIDIA NView
was installed.
- Fixed bug that could cause "Exception occurred in
CreateProcessA" build system errors.
- Added automatic recovery from specific errors that are known to
appear only in IncrediBuild builds. If a file fails with one of
these known errors, it will automatically compile using the
standard VC compilation action.
- Fixed bug that could cause "zombie" instances of the
vespawn.exe process to appear.
- Fixed bug that could cause compilation to fail due to an
incorrect "file not found" error.
- Fixed bug that could cause "Permission denied" failures during
builds.
- Fixed internal timeout scenario that could cause build to
terminate with an error.
- Fixed bug that could cause "Failed to synchronize registry"
compilation failures.
- Fixed bug that could cause interoperability issues between
Win2k and WinXP machines.
- Fixed bug that could cause build service to shut itself
down.
- Fixed unnecessary sensitivity to locale that could affect Agent
assignment logic.
- Stabilized handling of remote computer shutdowns during build
operations.
- Added automatic recovery from output writing errors.
User Interface
- New "Solution Settings" dialog (accessible via the Batch Build
dialog and Visual Studio .NET/2005 IDE menus) that allows various
per-project settings to be easily applied.
- Revised Batch Build dialog now includes presets
(configuration/project layouts which can be saved for easy future
access from BuildConsole and the dialog).
- Added BuildConsole /OpenMonitor option (opens the Build Monitor
window).
- Added option to resize file cache from the Coordinator
application.
- Build progress calculation now only takes into account files
that were actually built, and does not include files that were
up-to-date.
- Added Coordinator Monitor option that allows remote
modification of "Remote compiler process priority" Agent
option.
- Build can now be halted during the "Clean" stage.
- Fixed bug with "Show command lines" option that caused command
lines to sometimes appear out-of-order.
- Coordinator Monitor now always displays information showing the
Coordinator that was selected in the Agent Settings dialog at the
time the dialog was opened.
- Added new "CPU Information" column to Coordinator
application.
- Added "Export..." and "Copy to Clipboard" commands to Build
Time Statistics Coordinator window.
- The Coordinator display now highlights Agents that do not meet
the minimal requirements for distribution (disk space, memory,
etc.).
- The Coordinator display now recommends increasing the File
Cache size for Agents that exhibit excessive swap-out
activity.
- Improved Build History window initialization time.
- Idle CPU logic reimplemented with more robust code.
- Numeric columns in the Coordinator application can now be
sorted correctly.
- Coordinator Monitor now always connects to the Coordinator
specified in the Agent Settings dialog.
- Improved floating Build Monitor window Open performance.
- Fixed bug that could prevent the "BuildConsole /stop" from
returning control after completion.
- Fixed minor issue with Build Monitor warning/error
navigation.
- Fixed minor issue with Coordinator Monitor maximize/restore
functionality.
- Added minor changes to About dialog appearance.
- Made a few changes to the "Status" column in the Coordinator
monitor.
- Path to solution/project file added to the Build Monitor
Summary window and to the Build History data.
Visual Studio integration
- Fixed several scenarios that could cause VC to relink/recompile
files after an IncrediBuild build.
- If devenv.exe is started with /usenev, Builds started from the
VS IDE will also inherit this setting.
- The "Debug project" IDE menu option now doesn't continue debug
session if build errors were encountered.
- Added "Help" and "Contact Support" options to the IncrediBuild
IDE menu (VC8 only).
- Fixed bug that could disable the ability to change the input
language via the keyboard when the IncrediBuild add-in was
loaded.
- Fixed bug with "Debug Project" IncrediBuild menu command that
caused an error message to appear if executed during a debug
session.
- Fixed bug that could cause incorrect detection of solution
configuration and platform.
- The "Build Project" IDE command now builds the current project
even if it is disabled in the current Solution Configuration.
- The "Compile with IncrediBuild" IDE command now compiles the
selected file even if its project is disabled in the current
Solution Configuration.
- Fixed notification messages describing reasons for skipping
projects in a build.
- Fixed rare access violation during Visual Studio 7 add-in
installation.
Other
- The "process priority" options now control the process priority
class and not the thread priority.
- Changed detection logic of number of logical/physical
CPUs.
- Fixed bug that could cause an incorrect "Connection Failed"
status to appear in the Coordinator display.
- All IncrediBuild processes now have valid version
information.
- Windows installer version is now updated if necessary in order
to support Visual C++ Runtime installation.
Back to top
- Fixed bug that caused a decrease in performance, especially in
large-scale builds.
- Fixed bug that caused VC8 projects created in certain locales
to be identified as VC7.1 projects.
- Fixed bug that triggered a "Base path cannot be an empty
string" error message when certain Build Monitor messages were
double-clicked.
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Build System
- Added beta-level support for Visual Studio 2005. Note that
while currently no IDE integration (toolbar, menu, etc.) is
provided, it is possible to manually add a menu option that runs
IncrediBuild builds. For more information see
this knowledgebase article.
- Fixed bug that could cause random Internal Compiler Errors in
Release builds.
- Fixed bug that could cause source files that #include generated
code to compile before their dependencies were built (common in
environments using code-generation packages like QT).
- Fixed bug that could cause incorrect Xbox360 image
deployment.
- Fixed bug that could cause a managed static lib project to be
excluded from its parent's link command line.
- Fixed bug that could cause a link error when lib filenames that
contained a period were used.
- Fixed bug that could prevent Whole Program Optimization from
working correctly.
- Fixed bug that could fail builds with "failed to duplicate
handle: the parameter is incorrect" error messages.
User Interface
- Added new "Agent Description" column to Coordinator
Monitor.
- Added "Export" and "Copy to Clipboard" functions to Coordinator
Monitor Agent list.
- Coordinator Monitor "File Cache" column now shows both the
total and used size in MBs for every Agent.
- Coordinator Monitor Memory amount columns are now displayed in
MB instead of KB.
- Coordinator Monitor Disk space columns are now displayed in GB
instead of MB.
Other
- "Automatic Compiler Termination" feature is re-written and now
works in all cases.
- "Standalone mode" changed and now allows builds to run using
all local CPUs.
- Fixed BuildService.exe memory leak that could occur with large
source trees.
- Improved project loading speed for large solutions.
- Default File Cache size is now 512MB.
- Improved Registry access performance.
- Fixed bug that caused "Failed to handle synchronization
request" error messages.
- Fixed bug that could cause "File locked" errors for temporary
.bat files.
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New Virtual Environment Module
The major change in version 2.40 is a completely re-written VE
(Virtual Environment) module. The VE is responsible for
remote/local compiler execution and for file caching. The effects
of this change are:
- Improved performance (up to a 20% additional improvement in
performance).
- Improved robustness and stability (various issues related to
environments with different operating systems, Managed Code builds
and random "hanging" compilation bars are now eliminated).
Build System
- Xbox 360 builds are now supported.
- IncrediLink now includes subproject dependencies specified in
the "Additional Dependencies" link setting.
- New "Do not create libraries" option (available only when
IncrediLink is used) saves additional time by skipping link steps
of libraries whose object files are included in the EXE/DLL's link
command line.
- Added a new option to the .ib_ini file that allows
specification of compiler or link options to be added or removed
from IncrediBuild command lines.
- ActiveX references and COM wrappers are now supported.
- Fixed bug that could cause incorrect calculation of
$(FrameworkDir) when both VC7 and VC8 are installed.
- /base compiler option now allows use of environment
variables.
- Fixed bug that caused a build failure when an empty RC output
filename was specified.
- Fixed bug that could fail to build managed projects containing
references to C# projects.
- The AltID Xbox command line option now supports multiple
values.
- Fixed bug that could cause link command lines to fail for
projects using MFC as a static library.
User Interface
- Added new "Standalone Mode" that disables network
distribution.
- Fixed Visual Studio IDE crash when double-clicking an error
with a non-existent line number.
- Fixed Visual Studio IDE crash related to collapsed
outlining.
- Fixed bug that caused the About screen to generate an error on
Coordinator-only installations.
- Fixed bug that caused a "Project not found" error to be
displayed when attempting to build projects using various profiling
tools from the Visual Studio IDE.
- CPU counters are now displayed along with Agent names on
multi-CPU machines running a trial version.
- Configuration names in the Batch Build dialog are now
sorted.
- Fixed bug that caused a "List index out of bounds" error in the
Coordmonitor /StatusDump option.
- The "Allow disable" Coordinator option is now inaccessible in
the view-only Coordinator display.
Other
- IncrediBuild now works on non-administrator accounts.
- AMD Processor speeds are now correctly evaluated.
- File Cache sizes higher than 1Gb can now be specified.
- Fixed bug that sometimes caused the "Automatic compiler
termination" option to miscalculate timeouts.
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Build System
- VC7: Added new "IncrediLink" option that dramatically speeds up
incremental links.
- Fixed bug that could cause projects using Managed Extensions
and Project References to fail in certain conditions.
- XBox: Fixed bug that caused build errors when specifying
environment variables in intermediate and output folder paths.
- Fixed bug that caused files to compile before a pre-build step
in a sub-project is built.
- VC7: Fixed bug that could cause duplicate symbol link errors in
certain conditions.
- New network parameter values that may reduce "build gaps" and
improve performance.
User Interface
- Added improved Build Monitor progress bar.
- Added new option that controls mouse wheel behavior in Build
Monitor Progress view. Available options are: zoom in/out, vertical
scroll and horizontal scroll.
- Added new Coordmonitor "/StatusDump" command line option that
creates an XML file with the number of builds running and current
Agent employment status.
- Added new Coordinator application columns: "Visual Studio
Version" and ".NET Framework Version".
- Added new summary line in build output specifying the number of
configurations that were built, skipped of failed.
- VS.NET: "Debug Project" IDE command now builds the current
Solution Configuration before debugging and not the current project
configuration.
- The Summary icon in the Build Monitor menu pane is now the last
icon.
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Build System
- Added new circular dependency detection mechanism that warns
when a circular reference between projects exists in a
solution/workspace.
- eVC4 support stabilized.
- Intel compiler v8.x is now supported.
- Fixed bug that caused .idb files to be left in intermediate
folders.
- Fixed bug that caused a "Directory name cannot be an empty
string." when building certain non-C/C++ projects.
- Fixed bug that caused build errors when configurations were of
the format "Name (My Platform) - Something".
- Fixed bug that could fail loading certain project files with a
"List index out of bounds" error message.
- Clean operation in Makefile projects is now identical to VC's
behavior.
- InputDir and InputPath now produce relative paths in
VC6.0.
- VC7: Fixed bug with projects having multiple /ASSEMBLYRESOURCE
compiler values.
- VC7: Fixed bug that prevented IDL files from being built in
Static lib projects.
- VC7: Fixed bug that could cause a "/U" compiler option to be
ignored.
- VC7: Fixed bug that caused incorrect configuration names to be
built in certain multi-level project dependency hierarchies.
- VC7: Fixed bug that could cause Managed Code projects having
References to other managed projects to fail.
- Fixed bug that caused binary source files running a custom step
to be excluded from the link stage.
- Fixed bug that caused a "source file not found" compiler error
in certain projects.
- Fixed bug that could cause the /nologo compiler option to be
ignored.
User Interface
- Changed Build Monitor looks to have an Outlook-style menu.
- Fixed bug that could cause an access violation when
double-clicking an error from the IDE.
- Build Monitor Progress view now allows Zoom in/out using mouse
wheel and +/- keys.
- Added new feature that allows definition of specific Agents
that will not be allowed to enter "Disabled" mode (from the
Coordinator Monitor).
- Fixed bug that caused build output to be truncated when
building certain non-C/C++ projects.
- Using BuildConsole without /prj to build VC7 projects is now
equivalent to a "Build Solution" operation.
- Fixed bug that prevented the Network Connectivity Test feature
from being run from a View-Only Coordinator Monitor.
- Added new tray-icon menu icons.
- Fixed bug that caused "PCH not found" errors not to appear in
the Projects pane.
- Fixed bug that could cause the Windows taskbar and IncrediBuild
tray-icon menus to be displayed simultaneously.
- Double-clicking an error from the IncrediBuild output window
will now also expand inlined source file text.
- Fixed mix-up between Batch Build and Settings menu icons in VS
add-in.
- Fixed problems in the "Help" menu in the Network Connectivity
Test window.
- License Display slightly modified in About dialog.
- Added informational text to Network Connectivity Test if run
while no Agents are available.
Other
- Fixed bug that could cause builds to stall.
- Fixed bug related to loading of minilzo.dll.
- Fixed .IDB file close/delete related errors.
- Fixed crash during Setup procedure related to Windows
Firewall.
- Added new Coordinator option that allows a timeout to be
specified for compilation tasks. Compilation tasks exceeding this
value will be stopped and re-assigned to a new Agent.
- Various Make System optimizations added.
- Fixed bug that caused Recv times to be much lower than Send
times.
- Windows Firewall related messages are now clearer.
- Fixed bug that could fail the Uninstall procedure because of
failure to remove certain files.
- Fixed bug that caused multiple-CPU settings to be reset in
version updates.
- Fixed bug that could cause a delay in remote Agent
assignment.
- Network Connectivity Test now works with Local Interprocess
Communications mode disabled.
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Build System
- Support for MS Embedded VC 4.0 added (beta-level feature).
- Fixed a bug that could cause builds to fail due to incompatible
values between the /Gd (CDecl) compiler option used in source files
and in the PCH.
- Environment values specified in the VS IDE search path
specifications (Tools->Options menu) are now supported.
- Fixed a bug that could cause "Duplicate Symbol Definition"
errors in certain conditions.
- Certain DOS commands used in custom steps or build events are
now identified and automatically treated as if the step included
the "IncrediBuild_AllowOverlap" directive, potentially speeding up
builds.
- Added new /link_add and /link_rem BuildConsole options that
allow overriding linker command line options at the command line
level.
- Intel compiler v8.1 is now supported (beta-level feature).
- VC6: Fixed a bug that could fail builds when the output file
name was surrounded by quotes.
- VC6: Fixed a bug that prevented the /vms and /vmg compiler
options from being used together.
- VC7: Fixed a bug that could cause custom steps with more than
one output file to always be rebuilt.
- VC7: Fixed a bug related to compiler "Additional commands"
property inheritance.
- VC7: Fixed a bug where projects including LIB source files were
not rebuilt properly when the .LIB file was changed.
- VC7: 'Inherit from project defaults' is now supported in the
Linker 'Additional Dependencies' option.
- VC7: 'Version' property is now correctly supported.
- Fixed a bug in which IncrediBuild failed to identify an .h file
as an output file of an .IDL/.ODL file.
- Fixed a bug that caused a link failure when the
intermediate/output folder specification started with a backslash
character.
- Fixed a bug that could fail the Xbox deployment step in certain
conditions.
- Fixed a bug that could cause invalid debug information to be
generated with some Xbox projects.
- Fixed a bug that caused an "Invalid command line" message to be
displayed when the /I switch was specified in the compiler
additional options box with a single trailing backslash
character.
- Fixed a bug that prevented use of the /W0 compiler option.
- Fixed a bug that caused C/C++ projects to be built twice if a
non-C/C++ project dependent on these projects was rebuilt.
- VC7: Fixed a bug that could fail builds when several response
files were specified.
- VC7: Fixed a bug that could fail builds when a source file name
was specified with trailing spaces.
User Interface
- A read-only version of the Coordinator Monitor is now included
with the Agent installation.
- VC7: The "Build Project" command can now either build the
currently selected project or the Startup project.
- Added a new "Build with IncrediBuild" option to the Windows
Explorer context menu for .vcproj, .sln, .dsp and .dsw files.
- The Coordinator application now persists its location and size
between sessions.
- Output for Non-C/C++ projects is now displayed gradually
instead of only on completion.
- BuildConsole /wait (wait for current build to complete) is now
the default BuildConsole behavior.
- Added new BuildConsole /nowait option (exit BuildConsole if a
build is already running).
- If a build is already running when a build is initiated, both
BuildConsole and tray-icon-initiated builds display the currently
running build's progress while waiting for it to complete.
- Fixed bug that caused BuildConsole /wait to fail if two
instances of BuildConsole /wait were run simultaneously.
- "Windows 2003 Server" is now recognized in the Coordinator
application "OS" column.
- VC7: Wildcards are now supported in the /cfg BuildConsole
option.
- Coordinator Build Time Statistics columns can now be
sorted.
- Added 'Stop build' command to the floating Build Monitor 'File'
menu.
- Fixed color scheme glitch that would sometimes show unreadable
white text over gray background.
- Hiding the Build Monitor Projects pane columns is now
possible.
- Clean operations are now displayed separate bars in the Build
Monitor Progress pane.
- Build history window size and location are now persisted
between sessions.
- Fixed glitch that could cause the separation bar in the Build
Monitor "Projects" page to disappear.
- Added a 'Cancel' button to progress screen displayed while
opening large Build Progress (.ib_mon) files.
- The 'Open floating Build Monitor window on build start' option
now works with the VS .NET add-in.
- Fixed access violation error that appeared in some cases where
incorrectly manually modified .sln files were used.
Other
- Improved tolerance to certain network/Windows-related scenarios
that could cause a build to 'hang'.
- Added a new "Network Connectivity Test" feature that tests each
Agent's network performance, to assist troubleshooting and
optimization.
- Setup now automatically adds IncrediBuild components to the
NVIDIA nView ignore list (on machines running both software
packages), to avoid possible build hangs.
Back to top
Build System
- Updating Dependencies time in the "Compile current file" IDE
option is now substantially faster in solutions/workspaces
containing multiple projects.
- Added new "Project Priorities" feature that allows
user-specified projects to be built before or after other projects
in a solution/workspace.
- Fixed a bug in v2.1/v2.11 that could cause the wrong
configuration/platform name to be built in multi-project solutions
using mixed configuration names.
- Added support for the following Xbox project properties: Remote
machine address, Suppress Preloading, Title info, Test Service,
Test Media types
- VC6.0: Fixed a bug that could cause a build failure when folder
names where surrounded by quotes.
- Fixed a bug that could cause a build failure when no value was
provided for the project's intermediate folder.
User Interface
- VS.NET: Added right-click options in the Solution explorer for
all common IncrediBuild actions.
- VS.NET: Added new "Debug" menu option to the VS.NET
IncrediBuild menu/toolbar that builds out-of-date files and starts
a debug session.
- Added new "Status Window" to the Coordinator application, which
displays a summary of all current Agent activity.
- Added new Agent Settings option that controls whether
IncrediBuild will continue to build remaining configurations after
encountering a fatal error in a build.
- Added new Agent Settings option that controls whether
IncrediBuild will use local LIB, INCLUDE and PATH variables instead
of the VS IDE paths.
- Added new Agent Settings option to show the command lines
IncrediBuild uses to build targets in the build output.
- Added new Agent Settings option to show the time each target
was built in the build output.
- Added new Agent Settings option to show the name of the Agent
that builds each target in the build output.
- Added new Agent Settings option to define WAV sounds that will
be played when a build completes successfully, fails or is
canceled.
- Fixed bug that prevented the Alt-F-S keyboard combination from
being used.
- Fixed bug in v2.1/v2.11 that caused a build failure when
building projects that have been renamed through the VS.NET
IDE.
- Fixed error message shown when a Coordinator version update
request failed.
- Fixed bug in Output/Projects view that caused the text to
scroll out of view in some cases.
Other
- Fixed bug that required Administrator privileges for the Agent
Settings dialog to run (in some cases).
Back to top
- Fixed bug in v2.1 that could cause link step to fail when the
space character was present in project names.
Back to top
Build System
- Fixed bug that could, in some cases, use incorrect optimization
flags (when using the /O1 or /O2 options).
- Fixed bug that could, in some cases, ignore file-level
overrides for compiler and linker options.
- Fixed bug that caused MIDL step dependencies to be calculated
incorrectly in some cases.
- Fixed bug that would cause IncrediBuild to ignore changes made
to header files referenced with the syntax: #include
<\path\file.h>
- Fixed bug that could sometimes cause the /EHsc compiler option
to be used incorrectly.
- Fixed bug that sometimes caused compilations to fail with
"fatal error C1086: Cannot seek precompiled header" messages.
- Fixed bug that failed to handle projects using 2 .rc files that
share the same output .res file.
- VC7: The variables $(IntDir) and $(OutDir) are now translated
accurately.
- VC7: allow files with the .cc extension to be compiled with
IncrediBuild.
- VC7: Added support for the $(SafeParentName) variable.
- VC7: .VDProj files missing a configuration name are now
supported.
- Fixed bug that would trigger an access violation when building
C#-only solutions.
- Fixed bug that prevented IncrediBuild from loading project
files with a missing 'VCPostBuildEventTool' element.
- Fixed bug that used the /ix86 compiler flag instead of /x86 in
VC7 builds.
- Xbox: The Additional Files project property is now correctly
supported.
- Added support for Signkey and AltID flags in Xbox
projects.
User Interface
- Added support for building the currently highlighted project in
the VS.NET IDE (instead of the startup project).
- Add option to play a custom sound when build completes
successfully, completes with errors or is terminated.
- Double-clicking warning and error messages in the VS.NET IDE
integrated Build Monitor now shows the messages in the IDE status
bar.
- Fixed bug that caused read-only files to become editable when
opened by double-clicking on an error/warning message in the
integrated Build Monitor.
- Fixed bug that would sometimes cause inaccurate selection of
project configurations in Batch Build dialog builds.
- Fixed bug that would cause cursor to disappear in the Build
Monitor Output and Projects display.
- .DEF files can now be opened by double-clicking on
errors/warnings from the VS IDE integrated Build Monitor.
- VC7: Configuration summaries now specify the configuration name
and not the configuration output filename.
- Added access to the IncrediBuild Helpdesk Knowledgebase website
(tray-icon menu and Start menu).
Other
- Added automatic configuration for use in conjunction with MS
Windows XP firewall.
- Fixed memory leak in BuildSystem.exe that could cause the
process memory usage to grow continuously during a build.
- Fixed bug that would cause mails sent using the "Contact
Support" tray-icon option to bounce.
Back to top
Build System
- Managed resources are now supported.
- Fixed bug that caused an .RC file to run before its dependent
files.
- Fixed bug that caused an unnecessary /def switch to be added in
certain conditions to the linker command line.
- Added support for the 'Register Output' linker option.
- Fixed bug that failed Xbox image deployment stage.
- Fixed bug that failed builds using drive names in the include
search path.
- Preprocessor parser for .cpp, .c, .rc and .idl/.odl files is
now more robust.
- MIDL step output files are now correctly determined in all
scenarios.
- $(FrameworkVersion), $(ReferencesPath) and $(FrameworkSDKDir)
environment variables are now correctly supported.
- Added option to ignore non-C/C++ projects (C#, VB, etc.).
- Fixed bug that caused an import library's folder not to be
automatically created if missing.
- Fixed bug that caused certain projects to always re-link in
debug configurations.
- Fixed bug that prevented projects with a '.' character in
solution/project configuration names from building with
IncrediBuild.
- Fixed bug that caused an invalid cl.exe command line to be
generated when a folder name ending with a single backslash was
specified with the /AI compiler switch.
- Projects with an unsupported platform will now be built locally
using devenv.exe /build.
- Added new 'IncrediBuild_RunFirst' directive that forces a
file-level custom step to run before all other steps in a
project.
- Added new setting that defines a threshold (in seconds) for
source/output file timestamp checking.
- '/insertfile' Xbox command line parameter now fully
supported.
User Interface
- Fixed bug that failed the BuildConsole /out switch in certain
conditions.
- Build System warnings now appear in the BuildConsole build
output.
- Fixed bug that caused compilation bars to appear in wrong
offsets when re-opening Build Monitor.
- A message is now given when a user does not have sufficient
user privileges.
- Added new 'Project format' column to Build History window.
- Improved support for the 'Devenv /build' syntax support.
- Added new line wrap option for build output.
- Fixed bug in tray-icon recent build list option.
- Added new 'Status' column to Build Monitor Projects view, which
allows sorting of project configurations according to their current
build severity.
- Fixed unnecessary pop-up message that would occur in
multiple-user and terminal services configurations.
- Coordinator application highlighting of Agents that do not meet
minimal machine requirements is now more eye-catching.
- Fixed bug with Build Monitor and Build History windows sorting
logic.
- Build System messages now also include timestamps relative to
the build start time.
- Added warning when user attempts to connect directly to a
Backup Coordinator.
- Added warning for project's using Automatic pre-compiled
headers.
- Removed two unnecessary 'Cancel' dialog buttons.
Other
- Slightly improved output file transfer performance.
- Fixed bug that prevented using IP addresses in the Agent
Settings dialog Coordinator location field.
- CPU Hyperthreading detection logic fixed.
- Added setting that controls process priority for
'BuildSystem.exe'.
Back to top
- Fixed bug that could cause excessive CPU usage to occur in
trial licenses (processes "BuildService.exe" and
"Coordservice.exe").
- Fixed bug that caused a trial license to be installed when
specifying a valid license file in the Setup application.
- Fixed bug that caused an incorrect linker command line to be
used when the project's output file name was enclosed in
quotes.
- Fixed bug that could cause the MSVC6.0 debugger to miss source
file paths.
- Fixed bug related to missing TLI/TLH files in the link
phase.
- Added support for cl_add/cl_rem BuildConsole directives
(add/remove compiler options) in VC.NET.
- Added support for BuildConsole response files.
- Fixed bug that caused a TLI/TLH file to be missing when a
compiler message referenced that file.
- Coordinator application now highlights in red Agents with
insufficient memory or disk space.
- Updates run on remote Agents configured not to require user
confirmations now close the Version Update window if update was
successful.
- Added new menu to floating Build Monitor, with 'Save as',
'Replay' and 'Send to mail recipient' options.
- Added 'natural' sorting order to Build Monitor Projects
view.
- Fixed bug that caused compilation failures on Win2K machines
that had Microsoft hotfix KB828028 installed.
- Fixed bug that prevented extension packages from automatically
becoming enabled when subscribing an Agent.
- Fixed bug that could disable the Build Monitor CTRL-C keyboard
shortcut in the MSVC.NET IDE.
- VC6.0: C/CPP Source file extensions are now read from the
registry.
- Fixed bug that could cause compilation failures when #including
files with paths longer than 256 characters.
- Fixed bug that could cause two builds to open when opening a
Build History item.
- Progress bar added to long Build History/Build Monitor
initializations.
Back to top
- Fixed bug that would cause excessive CPU usage by the process
"BuildService.exe" when using an evaluation license under certain
conditions.
- Fixed bug that would sometimes cause the MSVC editor caret to
disappear or change location when starting a build.
- Fixed bug that would cause excessive CPU usage when using the
MSVC.NET IDE to edit solutions containing unloaded projects.
- The #import "libid:<GUID>" syntax is now supported.
- Assembly references are now supported in managed code
projects.
- Improved hyper-threading detection logic for machines with more
than 2 processors.
- /FIXED linker flag is now supported.
- Hyper-threading detection can now be manually overridden.
- Fixed bug that caused a failure when building makefile projects
with no output filename defined.
- Fixed bug that caused a PCH filename to be incorrectly
determined in some cases.
- Fixed bug: Setting the Build Monitor to always open in the
Summary pane wouldn't work.
- Fixed bug: Under certain conditions IncrediBuild would give a
"Directory name cannot be an empty string." when loading a .vcproj
file.
- Fixed bug: Under certain conditions IncrediBuild would give a
"List index out of bounds (1)" when loading a .dsp file.
- The Next/Prev Warning/Error Build Monitor actions now also
navigate to secondary (indented) tool messages.
Back to top
Build System
- Xbox projects are now supported.
- Intel Compiler v7.x is now supported.
- VC.NET: Added support for Whole Program Optimization.
- VC.NET: /clr (managed extensions) compiler switch now
supported.
- Fixed bug: Internal compiler errors would appear in certain
conditions.
- Fixed bug: MIDL-related output files would sometimes be
incorrectly determined, causing compilation errors.
- Fixed bug: The following error would sometimes appear: "Cannot
load synchronized application: No executable path provided."
- Fixed bug: Incorrect resource compiler command line would be
used when MFC was set to be used as a shared DLL.
- Fixed bug: certain debug-information-related errors would
appear randomly.
- Fixed bug: .SBR filenames weren't correctly determined in some
cases.
- Multiple pre-compiled headers in the same project are now
supported.
- VC6.0: File-level intermediate folder override now
supported.
- VC.NET: Property inheritance enabled for MSVC 7.0.
- VC.NET: /heap, /stack, /include and /assemblymodule linker
options are now fully supported.
- VC6.0: /Gm- and /Gi- are now not automatically added to
compiler command line when no PCH is used.
- Fixed bug: /map linker option now fully supported.
- Fixed bug: PDB location would sometimes be incorrectly
determined.
- Fixed bug: #include files and #import statements specified
within the context of multi-line comments were scanned for changes.
All commented out files are now ignored.
- Fixed bug: opening certain project files would result in the
following error: "Directory name cannot be an empty string.".
- Fixed bug: A custom step defined on a source file would
sometimes be executed unnecessarily.
- Fixed bug: The /pdb option would sometimes be incorrectly added
to the LIB tool command line.
- VC.NET: Fixed various dependency-related bugs.
- Configuration name currently being compiled is now shown in
build monitor caption.
User Interface
- New build output view now includes expand/collapse actions for
warnings and errors (similar to the .NET editor), bookmarks and
warning/error icons that highlight build warnings and errors.
Additionally, the display no longer flickers when showing
especially large outputs.
- "Flashing" effect in IncrediBuild warnings and errors page can
now be disabled.
- Retry/Ignore/Ignore All/Cancel options now appear for all
Coordinator multiple-Agent actions.
- Agent "description" field appears in both Agent Settings dialog
and Coordinator application.
- BuildConsole.exe now supports msdev.exe and devenv.exe build
command line syntax.
- New Build Monitor toolbar buttons: Zoom in/out, Find, Next
error/warning, Autoscroll.
- New, cleaner look for Agent Settings dialog and Coordinator
settings dialog.
- "Swapfile size" column in Coordinator application now includes
the number of physical fragments on the disk (for performance
reasons: when high, run a defrag operation on that Agent's
disk).
- Added "Logging level" option to Coordinator application, that
allows remote control of all Agent's logging level.
- Fixed bug: certain options in integrated build monitor would
not be persisted.
- Fixed bug: keystroke in the Visual Studio IDE would be
forwarded to the build monitor.
- New Agent Settings dialog option allows specification of the
Agent swapfile's location.
- New "/wait" BuildConsole command line option will wait for a
currently running build to complete and then start the new build
(instead of failing).
- New "Restart Agent service" option in Agent Settings
dialog.
- Build Monitor "Projects" view splitter bar position can now be
adjusted.
- Build Monitor "Projects" view project list can now be sorted
according to configuration name and build progress.
Other
- Multiple-CPU machines are now supported.
- New Feature: Build History window keeps track of past
builds.
- New feature: Agent priorities allow certain Agents to run
higher priority builds and receive more remote compilation
resources.
- New feature: Visual Basic, C# and Setup projects can now be
built with IncrediBuild (will always run on local machine).
- New feature: "Backup" Coordinator allows you to install another
Coordinator that will automatically become active if the primary
Coordinator becomes unavailable for some reason.
- New feature: Support for installation alongside idle-CPU
applications (like seti@home).
- Fixed bug: IncrediBuild Agent can now be used with a
Non-administrator user.
- Dependency information is now persisted between builds. This
improved subsequent build times.
- Improved caching mechanism now shortens subsequent build
times.
- Various logging-related changes now make it easier to trace
problems.
- Agent's "Enabled/Disabled" state can now be persisted between
system shutdowns.
- Improved Agent assignment logic.
- Build System process now runs in higher priority, improving
overall performance.
- Fixed bug: Build System process would stay up after build has
finished.
- Fixed bug: build log files (generated with the BuildConsole
/log option) can now be opened before the build has completed.
- Fixed bug: operation from within Terminal Services would
sometimes fail.
- Fixed bug: Setup would sometimes get stuck while installing
MSVC add-ins. Fixed bug: Build Monitor would sometimes take a long
time to open.
- Fixed bug: MSVC.NET IDE would sometimes crash during
shut-down.
- Fixed bug: a "Cannot load synchronized application" error would
sometimes appear in mixed VC.NET 2002/2003 environments.
Back to top
Build System
- Added new /UseEnv BuildConsole switch that will force use of
the process's PATH, INCLUDE, LIBPATH, and LIB environment variables
instead of MS Visual C++ IDE paths.
- VC.NET: Fixed bug that caused incorrect an /entry flag to
sometimes appear in link.exe command lines.
- The order of optimization flags in cl.exe command line is now
fully compatible with MSVC.
- VC7.1: Fixed bug that sometimes caused incorrect preprocessor
symbols to be used when a file was set not to inherit preprocessor
definition values from the project level.
- Non-compilation steps will now correctly work with localized
(non-English) folder paths.
User Interface
- minor changes applied to Agent Settings dialog "Browse
Information Creation" section for better clarity.
- Improved clarity of warning messages in remote Version update
sequence.
- Improved clarity of warning messages shown when trying to build
with either an unsubscribed Agent or an Agent without the proper
Extension package.
Other
- Fixed bug that caused "Internal Compiler Errors" to appear in
certain conditions.
- Fixed bug that caused the following error to appear in certain
conditions: "Failed to complete program database update. Invalid
stream position: 1701603914 (size is 174680)"
- Fixed bug that caused the following build system warning to
appear in certain conditions: "Error mapping view of file for
reserved memory".
- Fixed bug that sometimes caused an "error C2018: unknown
character '0x10'" compiler message to appear for certain
machines.
- VC.NET: Fixed bug that could cause failure to load solutions
containing non-c++ projects.
Back to top
Build System
- Dependencies are now correctly evaluated for source files that
are generated during a build.
- Fixed bug with dependency binding between custom steps in
dependent projects.
- Fixed bugs several bugs related to file path syntax
(.NET).
- Added support for Tools->Directories paths that use $(env
vars)(.NET).
- Fixed bug that caused a project-level custom step not to be run
in incremental builds (.NET).
- Fixed bug that caused BSCMake to always be run in some
conditions, regardless of Agent Settings.
- Fixed bug related to MIDL steps that don't with an empty .TLB
file value (.NET).
- LIB files specified in "Additional dependencies" are now
included in dependency evaluation (.NET).
- Added support for Embedded IDL in link step (.NET).
- Fixed capitalization bug in RC command line generation
(VC6.0)
- $(InputDir) VC variable is now dynamically evaluated
(VC6.0)
- 'Additional library directories' linker option now supported
(.NET).
- Fixed bug that could cause a wrong optimization command line
parameter to be used when no value was specified in project file
(.NET).
- Unloaded projects are now ignored when building from the IDE
(.NET).
- Delayed DLL loading linker option now fully supported
(.NET).
- Unicode application settings folder paths now supported
(.NET).
- Fixed bug that caused custom build steps that require user
input to run forever.
- Added support for Project reference (.NET).
- Added optimization to dependency evaluation in projects using
Precompiled headers.
User Interface
- Fixed crash sometimes caused by IncrediBuild add-in when
building with MSVC from command line (.NET).
- When a new Agent is subscribed with the "Auto-subscribe"
feature, available extension packages will now be automatically
assigned to that Agent.
- Fixed bug that triggered an error message when one of the
projects wasn't loaded in the IDE (.NET).
- Fixed bug that caused IDE to crash when shutting down machine
(.NET).
- Changed MSVC add-in settings dialog look.
- Added build time statistics support for MSVC.NET.
- Fixed bug that caused incomplete text to appear in Build
Monitor Progress page tooltips.
- Added 'Format swapfile' option to Agent Settings dialog.
- Added 'Format swapfile' option to Coordinator.
- Added 'Format swapfile' option to BuildConsole.
- Added new Coordinator option that prevents machine running the
Coordinator application from entering standby mode while the
Coordinator service is running.
- More file types are now compressed, resulting in improved
performance.
Other
- Added further optimization to Agent Assignment logic.
- Fixed bug that caused 'Internal compiler errors' when building
with Windows 2K SP4.
- Fixed access violation that occurred when a file was modified
while being cached.
- Fixed bug that triggered an error when 'vccomponents.dat' file
wasn't found.
- Fixed bug that caused builds to fail when one of the building
Agents is shut down.
- Added support for machines with both MSVC.NET 2002 and 2003
installed.
- Added 'Keep-alive' mechanism that prevents broken network
connections from making builds run infinitely.
Back to top
Build System
- Added support for MSVC.NET 2003 (Beta-level feature).
- Solution configurations are now supported in MSVC.NET
builds.
- Fixed bug that prevented directories specified in the
Tools->Directories dialog from being taken into account in
MSVC.NET builds.
- Response files are now supported in MSVC.NET builds.
- Fixed bug that caused command line errors in MSVC.NET builds
because of a quoted folder path ending with a single backslash
character.
- Renamed projects are now supported in MSVC.NET builds.
- Pre-Build events will cause compilation of source files in the
same project to wait for its completion, unless the
"IncrediBuild_AllowOverlap" directive was used.
- Slash characters are now converted to backslash characters in
intermediate and output folder paths.
- Intermediate and Output folder paths can now be specified using
all environment variables.
- Fixed bug with header files referenced in .RC files sometimes
not being taken into account in dependency evaluation.
- Fixed bug with .IDL files sometimes always getting rebuilt in
incremental MSVC.NET builds.
- Stopping builds while a pre-compiled header file is being built
now does not wait for the file to complete compilation.
User Interface
- Skipped configurations are now shown in the Build Monitor
Projects view along with text explaining why they were
skipped.
- Fixed bug with Build Monitor sometimes showing an incomplete
progress bar at the end of a build.
- Fixed bug that caused an invalid warning/error count to
sometimes appear in build output.
- The number of Agents employed in a build is now displayed in
the Coordinator "Work Power" column.
Other
- Fixed bug with IncrediBuild setup trying to stop non-existent
Coordinator or Agent Windows service on clean setup.
- Improved robustness when transferring large output files over
the network.
- Added new licensing UI.
- Fixed rare condition that required MSVC installation on a
remote Agent machine.
- Fixed bug that, in rare cases, caused builds to hang
indefinitely.
- Machines will now not automatically enter standby mode when
compiling for another machine or while running the Coordinator
service.
- Fixed thread-creation-related bug that could cause an access
violation on very fast machines.
Back to top
Build System
- Added support for Microsoft Visual C++ .NET projects.
- Better compression logic may improve performance in some
environments.
- Added 'fast interprocess communication' option that may speed
up communications between local IncrediBuild components.
- Added 'Optimize Build Order' option that attempts to run link
steps as early as possible in the build.
- Improved handling of large output files transferred over the
network.
- Fixed bug that caused Agents to "Blink" when used as remote
compilation resources.
- Added warning for a project #imports the module it
generates
- Added warning for a project that #imports a binary instead of a
TLB file.
- Added warning for a project that #imports a module generated by
a project that isn't defined as its sub-project.
- Added warning for #import statements that cause an implicit
recursive dependency.
- #import statements are now taken into account in inter-project
dependency calculation.
- Fixed bug when handling Unix-style paths.
- Fixed bug with too many chars in generated linker response file
lines (added NL chars between segments).
- Fixed MSVC6.0 bug that prevented post-build steps from running
in certain cases.
- Fixed MSVC6.0 bug that removed /Op and /Op- cl.exe flags when
the /O2 or /O1 flags were used.
- Fixed MSVC6.0 bug that caused .tlb file always to be
built.
- preprocessor statements including spaces after the '#'
character are now taken into account when evaluating
dependencies.
User Interface
- Added Microsoft Visual Studio .NET IDE Integration.
- Added UI option to restart Agent Service when required.
- Added new 'About' dialog look.
- Added new Build Log system
Other
- Added new section in user manual for further improving build
speed with IncrediBuild.
Back to top
Build System
- Fixed bug that caused an invalid MIDL command line to be
generated when some flags appeared in DSP as having empty
values.
- New PDB allocation sub-system
- Fixed bug with RC command line include path.
- Fixed bug with unnecessary '\' at the end of /i RC command line
switch that caused an invalid command line syntax error.
- /dll linker switch now fully supported when used in conjunction
with a "Win32 Application" project.
- More efficient space reclaiming logic in Agent swapfiles.
- Fixed bug that caused an "Error synchronizing registry values"
error.
- Fixed bug related to dsp "SUBTRACT" directives parsed in a
case-insensitive way.
- Fixed bug with MIDL output files sometimes not being
transferred when using 'Minimal Directory Synchronization'
mode.
- inter-process communication mechanism changed.
- Coordinator now will not assign Agents to a Build initiated by
an Agent with an incompatible version.
- Fixed handle leak of 'AliveEvent' in Build Monitor and
add-in.
- Fixed allocation bug in Agent caching mechanism.
- BuildConsole /log will now force creation of the logfile
directory.
- New console switch: /compile=, will compile only specified
source files.
- Added new Build system warning for source files not built
during a selective build (files that aren't in the active
configuration).
- New setting to control whether output files are flushed to disk
immediately after being compiled.
User Interface
- New add-in option to compile currently edited file in
MSVC(similar to CTRL-F7)
- New add-in option to compile all open files in MSVC.
- New Build progress bar column added to Coordinator
application.
- New Agent status icons in Coordinator application.
- New Agent status icons in Agent tray icon display.
- Build monitor view settings (zoom, etc.) are now
persisted.
- Tray icon display now shows build progress percentage when
Agent is building.
- Fixed Font alignment problem that would happen in some
displays.
- Added keyboard shortcuts to Coordinator commands.
- Modified arrangement of pages in Agent settings dialog.
Other
- Version on remote Agents can now be updated without user
intervention.
- Version updates can be sent to remote Agents directly from the
Coordinator application.
- Version updates can be pulled from the Coordinator using a new
"Update version..." tray icon menu option (available only starting
from the next update).
- Setup application will now correctly modify relevant Start menu
shortcuts when running a version update.
- New Logging level option added to Agent settings.
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- Problem with IncrediBuild sometimes unnecessarily rebuilding
certain files fixed.
- Local Agent consumes less CPU while building.
- Build Monitor consumes less CPU.
- Total Processing Power is now displayed correctly in Build
Monitor Summary page.
- Various performance-related optimizations.
- Problem with local Agent sometimes appearing twice in Build
Monitor progress page (rare) fixed.
- /out MIDL command line option now fully supported.
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- Changed "Unsupported Compiler" error to a warning.
- Fixed bug with dependency evaluation for incorrect include file
paths.
- new /nolink BuildConsole switch, now allows for all build steps
except linking to be carried out.
- Coordinator now has 3 columns for CPU info (CPU Speed, Avail
Power, Avail CPU).
- Builder now handles well projects with custom step files that
depend on themselves.
- Fixed Header in Build Statistics dialog.
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Build System
- Various internal changes and optimizations improve stability
and performance.
- Substantially improved caching (swapfile) mechanism is now
faster and more robust.
- Intel Compiler is now supported (beta-level feature).
- New (optional) secure mode prevents remote source files from
being stored persistently on Agent machines.
- TargetName, TargetPath, TargetDir, ProjDir, IntDir and MSDevDir
environment variables are now fully supported.
- Minimal directory synchronization mode added, which
significantly improves build times when source files reside on slow
file systems (source-control databases, slow file-servers,
etc.).
- New IncrediBuild directives -
IncrediBuild_OutputFile/OutputDir/OutputDirTree/OutputReset, which
let you specify build steps' output files (for use in conjunction
with minimal directory synchronization mode).
- DSP parsing code simplified and optimized.
- Improved multiple-project assignment logic.
- Fixed bug with non-existent output directories that weren't
always created.
- DSP parsing now correctly handles quotes in property
values.
- "rem IncrediBuild_*" commands now recognized even when there
are multiple spaces after the "rem" directive.
- IncrediBuild_AllowOverlap can now appear on any line of custom
step (used to be first line only).
- Fixed Build System shutdown bug occurring when BuildSystem.mon
was read-only.
User Interface
- Build Monitor Projects view now displays a per-project progress
bar, colored according to current highest compiler message
severity.
- Build time statistics dialog added to coordinator monitor, to
display the amount of time spent building on each machine.
- Build Monitor progress bars for each file now end after output
is actually received.
- Build Monitor progress bar tooltips now contain the operation's
start/finish time.
- Build Monitor Projects view now persists split-bar position and
table column widths.
- Build Monitor handles very small bars better.
- Fixed Build Monitor bug that resulted in a sometimes-messy
display.
- Sending messages and terminating an agent from the Coordinator
application while using different IncrediBuild versions is now
supported.
- Build Monitor integrated (docking) window now closes when
debugging begins.
- Build Monitor default error-only navigation shortcut keys
changed to F8 and Ctrl+F8 (note - for clean installation only; will
not affect version updates).
- Added new option: Don't open Build Monitor window when starting
a build from the add-in.
- Added new option: Open floating Build Monitor window when
starting a build from the add-in.
- Fixed bug with error-only navigation in the add-in (will now
open files in editor).
- Clicking on the Build Monitor progress bar will navigate to
next warning/error, if any.
Other
- Fixed update bug when updating a computer with only a
Coordinator installed.
- Fixed bug with Build Monitor not restarting after
setup/update.
- Improved error messages when DSP parsing errors are
encountered.
- IncrediBuild services are now installed with "Interact with
desktop" option disabled (note - for clean installation only; will
not affect version updates).
- Default max no. of agents is now 12 (note - for clean
installation only; will not affect version updates).
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Build System
- Agents with very low memory/disk space will not be assigned to
builds (configurable).
- Added support for include directories defined in response
files.
- Added option to run build/rebuild/clean operation only on
specified project configurations, ignoring sub-projects.
- The //{{NO_DEPENDENCIES}} keyword is now taken into
consideration when evaluating dependencies
- Circular dependencies between projects in workspace are now
detected.
- /incremental linker switch is now always used correctly.
- Updating dependencies stage is more error-tolerant.
- Fixed bug that sometimes made the linker tool run instead of
the lib tool.
- Allow referencing files from intermediate folders (in #include
and #import statements, for instance).
- Added option to always generate .SBR files according to
information in DSP file.
- Added option to disable/enable compression of certain file
types for network transfer.
User Interface
- Added Ability to send pop-up messages to Agent machines from
the Coordinator application.
- Added navigation between errors only (skipping warning
messages) in build Monitor, using F2/Shift F2 keys.
- Build Monitor will open up faster.
- Added "Enable screen-saver detection" option to Agent settings
dialog, that will disable Agent screen-saver behavior
altogether.
- When the Agent service fails to start, clicking the tray-icon
display will show the last error.
- Added configuration of minimal level of disk space/free memory
required for an Agent to participate in a build (in Coordinator
Settings dialog).
- Added IP address & port column to coordinator
application.
- Added Free/Total available disk space column to Agents list in
Coordinator application
- When jumping to an error in a source file, the error line will
be centered in the editor
- Fixed problem with filename/line numbers with whitespaces in
compiler output.
- Fixed problem with error navigation and especially long output
lines.
- Fixed bug in Build Monitor display that may cause certain steps
to appear incorrectly.
- Fixed Build Monitor window caption bug.
- Added new tray-icon graphic for "service not running"
- Added new tray-icon graphic for tray-icon initialization.
- Added "Display unavailable Agents" checkbox option to
Coordinator view menu.
- Added "Display unsubscribed Agents" checkbox option to
Coordinator view menu.
- Improved Build Monitor error handling.
- Added new add-in commands: "Build Active Project Only",
"Rebuild Active Project Only" and "Clean Active Project Only".
- Added Agent Settings option to override Build Monitor keyboard
shortcuts.
Other
- Dramatically more efficient memory usage, will now:
- Speed up builds.
- Make Agent machines more responsive
when performing local and remote builds.
- Fixed memory leak in Build Monitor.
- Fixed memory leak in tray-icon display.
- Fixed crash related to detection of performance data on Agent
machines.
- Service will show a message box when failing to start
- IP addresses rather than computer names are now used to connect
between network components
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Build System
- Added support for response files containing command line
flags.
- Preprocessor statements in IDL files are now taken into account
when determining which files will be rebuilt.
- Bug concerning spaces at end of custom step commands was
fixed.
- Linking problem concerning different USE_DEBUG_LIBRARY values
in DSP files was fixed.
- Environment variables used in DSP files without being defined
now result in a warning.
- Building projects that share intermediate directories will now
produce a fatal build system error.
- TLH files can now be included from source files (unless
residing in the project's intermediate folder).
- Problem with certain values of /base and /entry linker switches
fixed.
- Build won't fail when project contains configurations of
unknown target types (like "Xbox Application").
- Problem with default listing file location fixed.
- Fixed problem that produces message: '/Gm' requires '/Zi or
/ZI'; option ignored'.
- Multiple target types in a DSP file now supported.
- Fixed bug: Building a DSP file from console, with
/cfg=<config that doesn't exist>.
- $(WkspDir) now returns the correct value.
- Warning given for file-level intermediate directory overrides
is now given only for non-custom source files.
- Problem sending the correct /incremental linker flag
fixed.
- Problem with the output file of LIB sub-projects being included
as a source file fixed.
- Crash when building a makefile project with an empty
command-line fixed.
- Search path for MSVC tools now fully compatible with MSVC.
- Fixed build system error when building PCH outside the
project's intermediate folder.
- No wa